Conferences, Workshops and Call for Papers

Computers in Human Behavior Journal Special Issue : Integration of Human Factors in Networked Computing

With the advancement of the World Wide Web, networked computing has become an essential determinant on how people access and exchange information. The integration of human factors in networked computing has the intrinsic goal of improving the effectiveness of computer-to-human interaction and, ultimately, of human-to-human communication.

Whilst the HCI community looks predominantly at the application layer and the telecommunications community at the lower end of the ISO OSI stack, little work has been published in bridging the gap between these two communities. Indeed, the human element is often neglected in Quality of Service negotiation protocols. Not only does this have a negative and undesirable impact on the user's experience of networked computing, it also discards the potential for more economical resource allocation strategies. With the proliferation of ubiquitous multimedia in predominantly bandwidth-constrained environments, more research is needed towards integrating and mapping perceptual/human factors considerations across the protocol stack and building truly end-to-end communication solutions.

Topics of interest include, but are not limited to:

  • The influence of task, context and device on the user experience of networked computing
  • Integration of perceptual, haptic and emotional context in networked computing
  • User centred evaluation of networked computing applications
  • Physiological and visual monitoring of human indicators in multimedia systems
  • The impact of cognitive styles and strategies in tailoring of networked content
  • Distributed virtual reality systems
  • Adaptation and Personalisation of distributed content according to perceptual needs
  • End-to-end communication architectures incorporating perceptual requirements

More information can be found on in the Computers in Human Behaviour Journal.

ITiCSE 2007

Inclusive Education in Computer Science

The 12th Annual Conference on Innovation and Technology in Computer Science Education
25-27 June 2007
University of Dundee, Scotland

The program will consist of:

  • invited lectures,
  • papers,
  • working groups,
  • tutorials,
  • exhibits,
  • posters,
  • student posters,
  • panels,
  • demonstrations,
  • tips and techniques

The University of Dundee has a strong reputation in developing computer systems for users with special needs, accessibility of digital media and widening participation in higher education.

For more details, and to register your interest visit the ITiCSE website.

9th Human-Centred Technology Postgraduate Workshop

University of Sussex
Department of Informatics
September 11-12th

Central themes include:

  • How can computerized technology enhance or affect collaboration and communication?
  • How can user-centred design help in the design of systems that adapt to individual profiles?
  • How can a user-centred approach enrich the users' experiences with digital technology

More information can be found from the HCTW web site.

Future Play 2006: The International Academic Conference on the Future of Game Design and Technology

October 10-12, 2006
The London Convention Center

London, Ontario, Canada

Future Play will be running panels on 'The Future of Women in Game Design and Game Development', 'Navigating University and College Administrations with New Game Curricula' and on 'Indigenous Games'

For more information and registration please visit Futureplay.org.